Roles: Sole Developer, Programmer, Sprite Artist, Narrative Designer
Programs Used: Unity, Aseprite, Visual Studio 2022
Crumble is a short indie dungeon-crawler made in the Unity game engine and currently available on itch.io, in which you play as a gingerbread man armed with a spatula and the crumbs of the fallen in a fight for survival.
I really just wanted to make a cookie-themed dungeon crawler, and "Crumble" was too good of a name to miss out on. This was an incredibly challenging project for me; while I had used the Unity game engine before, I've never used it for a project of nearly this scale and I needed to learn how to even perform nearly every task necessary in order to finish this.
The sprite art for the game was done in Aseprite, while I used Tiled in order to create the rooms with collisions. This was a learning experience of itself as I've never made a tilemap myself before, and there were many tiles I didn't realize I needed at first which I had to add later on. Furthermore, there were issues I needed to solve regarding the wall's collisions, which turned out to amounted to a single checked box. 
This game was a learning experience for me in many ways. I needed to rescope the project according to the amount of time I had to actually complete the game, ending up with a single-floor dungeon crawler with randomly generated rooms. This project was a good stepping-stone for me, and I plan to use what I've gained from this experience in order to improve the way I work on future projects. In the future when I've gained more experience and have the time, I plan to return to this game and use what I've learned in order to remake this game into a much bigger and better version of itself.
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